The sound beneath the waves. Note: Allows user to eat inedible items under the food category, as well as some that aren't. Shadowcast mantras deal 20% more damage at night. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. (+1 Posture). Deepwoken Wiki is a FANDOM Games Community. Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. You can toggle spell shout visibility by typing '/e shout' into chat. (+ 4 Ether). (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Commin Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Vow of Mastery acquired by collecting 25 + Charisma. Chronostasis [Rare Talent] - Landing an M1 puts resonance on cooldown for a short duration. Buffs HP regen of one person they choose around them as long as they are at a campfire or power 5+. somebagle 9 mo. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. You can filter Talents in a campfire to see their associated stats. People blinded by Blinding Flame are Dazed for 2 seconds. Prerequisites: 75 Flamecharm, Dancing Steps, The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. (+1 Passive Agility), Everchanging Aegis [Legendary Talent, Intelligence] - Take more damage from any element. Shadow Assault (2 Star Mantra) - You turn into Dark energy. Prerequisite: Grand Javelin, 60 Thundercall. Clutching Shadow - You stand still and use a force like move (from Star Wars) and choke your enemy out, then slam them into the ground. (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. (+1 Posture, +4 Carry Load), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. Safety Dance [Rare Talent] - Your base dodge frames are increased by 25%. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. Can be cancelled with feinting or attacking. (+3 Passive Agility, +5 Health). Knockback effects are reduced. Thanks bro. ?% HP. Goes on a??? (+4 Ether, +4 Elemental Intensity), Family Recipe [Common Talent] - You can now craft bombs at a crafting bench. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. Herbivore [Common Talent] - You gain more nutrition from eating plants. Points Remaining: 327. (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. (+1 Elemental Intensity, +3 Health), Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. Thresher Fangs [Rare Talent, Light] - Your Knife's Journey critical hits now deal 2x damage to armor. (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Go beyond your limits. If you. 40 agility. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. They will ask you to kill "mineskippers". Frost Grab - Command grab that makes you shortly rush forward and grab your opponent by their throat, choking them. Essentially, anything in the monster category that is not a Mudskipper or Angel. The second hit no longer deals posture damage. (+ 4 Ether), Morale Booster [Common Talent. Unwavering Resolve [Common Talent] - Getting parried punishes your posture 50% Less. There's no shadow that your radiance cannot expunge. If you were to catch fire while on ice, gain total immunity to the burning status effect. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. I have 75 charisma and got the legendary Command: Live talent. (+2 Ether), Golden Tongue [Rare Talent] - Typing gives a random buff to you and those around you. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. (+1 Passive Agility), Prerequisites: Unknown amount of Backstabs, Conditioned Runner [Advanced Talent, Agility] - You regenerate health faster than normal when sprinting and under 75% health. (+1 Passive Agility). Flaming Rebound:[Rare Talent, Flamecharm Exclusive] - Flamecharm mantras now grant extra tempo upon landing (+3 Elemental Intensity). Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Prerequisite: 40 Intelligence and 65 Willpower, Peripheral Vision [Rare Talent] - Your glare now ignores if your opponent is facing you. But I'm just a Talent description, I can't stop you. (+3 Passive Agility). Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. At 3 stacks, your next lightning mantra will instantly cast. Applying chill or freeze now applies ice crystals on the enemy instead. Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. Trained Fist [Common Talent] - You can now equip Cestus. Wow, this. These Talents are meant to reap the reward of your latest hunt or trick your enemies. (+1 Passive Agility), Scuba Drowner [Rare Talent] - You may not get downed while in waters. (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Prerequisites:?? (+4 Elemental Intensity, +2 Health), Condensation Drip [Common Talent, Frostdraw Exclusive] - Passively collect condensation from the air, greatly reducing your thirst. 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe Renamed mantras will use the new name. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. Complete Alpha's quest. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. Running attacks will slightly slow your enemy for 3 seconds. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. Decreases the amount of time Illusionary servants lasts for you. (+1 Elemental Intensity, +1 Health). Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. At around 10-20 points of Charisma, you may start getting Charisma talents. (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast. (+10 Ether). Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. Flame Assault [2 Star Mantra] - Burst forward in flames. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. Torpedo through enemies and entities with a fiery blow. (+4 Ether, +8 reservoir), Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon, Prerequisites: 55 Light Weapon, Using a Gun, All the Dead Gods [Rare Talent] - Your M1s now apply anti-heal. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. "Saved" being interrupting a grip attempt. Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent. (+2 Passive Agility, +4 Elemental Intensity, +3 Health), Prerequisites: 25 Agility, 50 Galebreathe, Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. There are certain cards that are handed to you automatically, free of charge. (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. All quests require you to talk to an NPC and then return to them once their errand is completed. (Mudskippers with miner helmets and pickaxes.). Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. (+3 Health, +3 Sanity, +5 Ether). (+2 Passive Agility, +1 Elemental Intensity, +3 Health), Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. (+7 Carry Load, +2 Elemental Intensity). (+4 Elemental Intensity, +2 Health). Crit procs are indicated by a red visual effect. Grants you the ability to access the PvP Arena. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. (+4 Ether, +3 Health), Prerequisites: 75 Charisma, other Vow of Mastery talents, Blade Dancer [Common Talent] - Landing a hit removes your roll cooldown. Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. If using Glass Path: Crystallization, Saint Jay is active for 2 seconds when a crystal is applied. Strength Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Strength to its fullest. It is yet unknown whether multiple of the first type of charm talents can stack, but the second type is always affecting those charmed by you. Doing certain actions that may influence your rolls, such as. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. Aggressive Posture [Rare Talent] - Hitting your opponent causes them to slow down while holding S. (+1 Passive Agility), Old Habits Die Hard [Common Talent] - A blocked attack after a failed parry will cause the attack to deal half posture. (+4 Carry Load, +2 Passive Agility, +2 Health). Pure Iron, and Pure Gold are not able to be turned to a blacksmith. (+3 health). Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. Can be cancelled by dodging or being in water. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Restore 5% Posture on a successful dodge. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (Having a specific card makes it so you don't need to be around water.). Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. (+1 Passive Agility). Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. (+1 Passive Agility, +2 Health). Ice Skates [3 Star Mantra] - After a decent wind-up, start skating only when around water. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Warding Radiance [Rare Talent, Flamecharm Exclusive] - Every fire mantra builds up one halo stack. Bypasses the ingredient cap and will not make Diluted/Nothing potions. Effect: Make your subject run very fast, they can't stop running until the duration of effect ends. Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. In return your Lightning Impact will require more time to cast. (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. These Talents are designed to improve and/or reward your ability to roll out of danger. Your Natural Armor will resist 10% Physical Damage when active. You will automatically gain this at Power 2 on all new slots. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. You cannot roll Risky Moves with Safety Dance and Observation. (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. (+4 Ether, +7 Reservoir, +2 Health), Prerequisites: 10 Intelligence, Brewed a Potion, Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. Ice Spikes - Shoots up a spike of ice in front of where you're standing, dealing damage and throwing people up, usually dealing additional fall damage. (+10 Health), Ether Kit [Common Talent] - It's extra Ether, do you need anything else? The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). (+3 Carry Load, +1 Passive Agility, +3 Health). (+6 Reservoir, +4 Elemental Intensity), Prerequisite: Static Link + at least Power 10, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. Build Creator - Deepwoken Tools. here's the stats: 25 stenght. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. However in their rage they do extra damage. Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. Dazing Finisher [Advanced Talent, Charisma] - Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead. (+1 Passive Agility). It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. He will request that you kill a sharko. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. Fire Gun - Upon activation, shoot a rapid bullets made of flame. Expert Shadowcaster [Shadowcast Exclusive] - You can now obtain 2-Star Leveled Shadowcaster Mantras. (+1 Posture, +2 Carry Load). Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. (+10 ether). Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. (+3 Health). If an attack was a mantra, it does 5% damage instead. (+2 Health, +2 Passive Agility). Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. (+4 Elemental Intensity, 3+ Health). (+3 Ether, + 2 Health). Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. (+3 Ether, +2 Passive Agility). Drifting Winds [Galebreathe Exclusive] - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. when this effect activates, attracting guards to the attacker. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. (+1 Elemental Intensity, +2 Health), Prerequisites: Graceful Flame, 40 Flamecharm. Gain bonus agility when climbing on all kind of surfaces, not only wooden ones. Certain talents are given when a specific outfit is worn. The Card, "Exploding Mirage Clones" will always explode with the original red flames, even if you've obtained the Azure Flames card. (+4 Elemental Intensity). (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Prerequisites: 50 strength, talk to Samael in Church (Ancient Rotlands) and kill Iblis, The Fallen Angel. If you have spell shout visibility disabled, you won't see anyone's spell shouts. (+1 Passive Agility). Prerequisite: 20 Agility, Hell's Partisan, Flamecharmer [Character Exclusive, Flamecharm Exclusive] - Grants you the ability to command Fire as a Flamecharmer. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. Casting Agility renamed to Speed Boost will say "Speed Boost!". (+5 Elemental Intensity, +3 Health), Legion Kata [Common Talent] - Gain the ability to use the, Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. (+5 health). Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile.